Archive for the ‘Adobe Products’ Category

Post 2011 Adobe Max: Fireworks CS5 Notes

Adobe Products | Posted by David Jumeau
Oct 08 2011

Fireworks Product BoxI always had this love for Fireworks since it’s inception along with Dreamweaver back in the Macromedia days. A lot of designers that I have met have a vague idea about its use in web development. To me, I think using Photoshop for web design is plain overkill or bloated software that’s useful generally for print based production. (Of course, this is a false assumption. I find it very interesting in video and 3D development. I happen to also use onOne Software’s Perfect Mask 4 software for background image replacement.) Fireworks has its place particularly for web design, wireframing, Flex skin development, and much more…

Anyway, Fireworks CS5 has been garnering a bit of attention lately from 2011 Adobe Max last week. I recently viewed David Hogue’s “I did not know that you can do that in Fireworks” presentation on Adobe TV. Through his presentation, he gave us a wealth of tips and information on extensions and commands that you can download.

I took note of two sites dedicated for extensions and commands:

Adventures in updating the Flex 4.1 plugin

Adobe Products, Flash Builder (formerly Flex Builder), Papervision 3D | Posted by David Jumeau
Aug 08 2010

I had thought that that the updater for Flash Builder 4.0 wasn’t working out for me via Eclipse or so I assumed. While I was taking Seb Lee Delisle’s video series on Papervision 3D 2 training on lynda.com I noticed that creating a new Actionscript project did not include the Flex 4.1 SDK. Then I thought “Wasn’t Flash Player 10.1 released recently?”

So after playing around with Eclipse and scouring the web, I landed on insideRIA and decided that the manual update was my best bet. But that did not pan out since the the manual update failed.

So finally by checking the Adobe Flex Support page, I had to pay attention to “Eclipse plug-in Users” heading instead of “Stand-alone Users.” Plugin users have to uninstall their plugin and reinstall the new plugin. BTW, by default, the stand-alone is offered so just scroll down the combo box to choose the Eclipse Plugin. (See screen shot below.)

Alas, this is part of my learning process of migrating as a Flash developer from the Flash IDE with FlashDevelop to Flash Builder.

So if anyone who is wondering why Flash Builder hasn’t updated on their eclipse build, check it out here at adobe.com.

DJ

Choose Eclipse Plugin

Select the Eclipse Plugin in the dropdown box.

Flash Player 11? news

Adobe Products, Flash Platform | Posted by David Jumeau
Jul 09 2010

In view of the upcoming Flash conference, CNet noticed a topic on a new feature of the upcoming Flash Player notably 3D support. This isn’t a surprise. It sounds like a revisit of Macromedia Director all over again. (Ala Battlestar Galactica “Razor” episode – “All this has happened before and will happen again. Again, again, again, again, again, again, again, again, again.”) I wonder how this will change the existent 3D APIs already like (Away3D, Papervision 2, and 3, etc…)

The 64bit issue has been mentioned as well.

Check out the link: http://news.cnet.com/8301-30685_3-20009940-264.html?tag=TOCmoreStories.0

DJ

CNet publishes 64 bit Flash Player news

Adobe Products, Flash Platform | Posted by David Jumeau
Jun 21 2010

It’s been too quiet on the 64bit front. My OS now uses 64bit computing. It seems that they are taking this route as “top priority” (now that 10.1 has been released for browsers and for mobile, they can shift resources over to 64bit player development.)

The article is linked below:

http://news.cnet.com/8301-30685_3-20008290-264.html

My prediction: They’ll announce it at MAX 2010. (I hope.)

DJ

Adobe Flash and Apple

Adobe Products, e-learning | Posted by David Jumeau
May 04 2010

Like many people in the tech industry, I have read Steve Job’s opinion of not having the Flash player on its devices. Some of his points are valid, others not. Consider this article:

http://jessewarden.com/2010/04/steve-jobs-on-flash-correcting-the-lies.html ,

http://l33.me/apples-ceo-entered-an-insanity-plea-as-the-re (From Flash and Flex Designers Magazine May 2010), and

from an e-learning development perspective: http://www.upsidelearning.com/blog/index.php/2010/05/05/is-html5-ready-for-elearning-development

For a visual, here:  http://theflashblog.com/?p=1975 This debunks Job’s argument that Flash does not have multitouch capability.

I think there is a lot of media attention and Jobs is leveraging the internet to make its claims and people believe them. We know that the web produces good content as well as bad content. So I don’t think we are able to get the whole picture of the situation. I think that the public is veering towards Jobs’ view without examining all the facts.

Another thing is the Federal Trade Commission is investigating Apple into its developer licensing.

http://www.theinquirer.net/inquirer/news/1604061/apple-microsoft

This means that Apple will only let developers create applications with their own tools instead of third party tools. So what does this mean for a developer? You have to create one app for Apple iProducts and use tools like Flash  for everything else.

The advantage for Jobs  is that Apple gets to control the App store by determining which app goes on and comes off. Enabling Flash on said iProducts would probably put a dent on the iStore app market. Who would need to buy a game when you can play it for free when developed in Flash on a website? It’s simply makes marketing sense  in order for Apple to generate its revenue. Who can blame them?

As for HTML5, Adobe is supporting that too. Grant Skinner commented “Why can’t we love HTML5 and Flash at the same time too?” But currently, HTML5 is rough on the edges. (It’s currently a draft specification not final. And knowing how the ECMA4 specification failed when Adobe, Microsoft, Apple, and other companies could not make an agreement, it may be a while before HTML5 is finalized and how it is implemented for every browser.) Perhaps it will be a good alternative for video delivery for the future. Still, Flash (or Silverlight for that matter), can produce rich applications and would probably still innovate and push technologies like JQuery and HTML5 to update their APIs.

I observe a lot of negative comments mostly from Apple Fanboys who detest Flash. (Maybe I am a Flash fanboy.) But Flash has been saving me a lot of grief to create web based sites and applications without having to know the DOM intricacies between Firefox, Safari, IE, Opera, and so on. (Well, I know this is resolved by using JQuery.) I just think the software that Adobe produces are very cool and I enjoy developing with them.

I don’t own an iPhone or an iPad. I think they are really cool. My kids love them. Developers who make applications for these devices are of excellent quality. I also think that developing games with Unity that can port to these devices is also a big plus for 3D gaming for these devices. It would be a shame if Apple tells them they can’t develop applications for their platform.

So far from my experience, Windows OS platform dominates the e-learning market, so owning a Mac is a nice to have. (This changed when E-learning suite 2 was announced yesterday which now supports the MAC OS.) Besides, Adobe has been a huge supporter of this market. To me, it would be a a bonus if I could develop e-learning apps in any kind of OS. So to develop iApps with just one development environment – namely Flash CS5 is a bonus.

Just my opinion.